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And if I was short on cash, the game provides the ability to take out loans with a relatively low-interest rate. Rides rarely seem to break down, and when they do I usually had the cash to employ max skilled mechanics to fix them quickly. I never ran into any situation in Planet Coaster where anything like that could really happen. Some combination of unhappy and vandalizing guests, broken down rides, or even ride crashes and guest deaths would occur if you left your park unwatched, and your park value and rating would plummet. In many other simulation games, including the Roller Coaster Tycoon games, this hands-off approach would end very, very badly. Planet Coaster gives you the tools to create and customize everything you can imagine, from building Hogwarts to setting how salty your fries are. Its extreme focus on detail and customization is what truly gives this game life. The game modernizes the genre while giving it its own unique, detailed, and loving touch.
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With the sudden influx of new theme park simulation management games, Planet Coaster stands apart from both its competition and predecessors. We spent significant time playing through and reviewing the beta before the game’s official release. It wants you to enjoy crafting every little detail of your park and seeing your creations bring joy to your park guests. The fun-loving nature of the song perfectly mirrors the overall feel of Planet Coaster: using your imagination and creativity to craft the theme park of your dreams, smiling the entire time. And Guthrie absolutely nails it out of the park. The musical mastermind Jim Guthrie helped write and perform the game’s soundtrack, titled You, Me, and Gravity. The shelf life of this game is going to be quite large anyway.The Planet Coaster theme song has been stuck in my head for the past two weeks like white on rice. But, with the amount you have to play around with already, you could theoretically create 5 or 6 sprawling parks that are completely different from each other.
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I also expect the multiple expansions from the PC version to be released to give the game a longer lifespan. There is a DLC out (Classic Rides Collection), giving you access to some new rides to put in your sandbox park. It seems that in Sandbox mode you have all of the items, rides, shops and staff unlocked and you don’t need to pay for new ride skins or costumes for staff. It is refreshing to see the lack of microtransactions in Planet Coaster. “You could theoretically create 5 entirely different sprawling parks” A comedic tone can make or break an experience depending on if it is written well, but in this game, I found that even the person who regards the guests as nothing more than walking cash dispensers, is fun to listen to and even likeable. The characters that guide you through the tutorial and continue with you throughout the career mode are both helpful and entertaining.
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In recent years, business sims have been capitalising on humour, and Planet Coaster utilises it very well. With a little bit of time investment, you can get used to these controls. This is where those customisation options become useful and warranted. You must add scenery to increase your park’s scenery rating, which, in turn, will affect your overall rating.īlueprints make life easier, but if you want to get hands-on and build something from the ground up, you can. This makes placing scenery an absolute chore. If you’re not paying attention, you can have items floating in the air because you didn’t have the camera zoomed in far enough to see. Instead of having a general snapping tool for placement, you have to place scenery and extras in the exact position yourself manually. I also found the levels of customisation to be unnecessarily big and the placement tools to be quite over complicated. It is fun, but if you have never played a park sim before then, it’ll be overwhelming. I took a dip into “sandbox mode” to check it out and test the different options. “If you’re not paying attention, you will leave items floating in the air.”
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It is full of character, and it lets you get to grips with the controls very nicely. Fortunately, the tutorial mode will talk you through this in a charming and funny way. However, the small icons they use to itemise the sub-menus make it difficult and confusing to navigate. Once you are in there, you can navigate the menu’s using the D-Pad. You can cycle through them using the shoulder buttons. The menus that hold the items you need to build your park are at the bottom of the screen. Something that normally results from management sims being ported to consoles is unintuitive controls & confusing GUI (graphical user interface).